User:Bjordan: Difference between revisions

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{{user time zone|UTC-4|world}}
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In August 2008, we held a [[Physics_Jam|Physics Game Jam]]


== Sub ==
== Sub ==
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*[[Physics_%28activity%29]]
*[[Physics_%28activity%29]]
*[[/1CC_Camera|1CC Video Camera]] - Using and editing with the 1CC video camera
*[[/1CC_Camera|1CC Video Camera]] - Using and editing with the 1CC video camera
*[[/Ideas]] - Free ideas!
*[[/1CC_2008_June_Journal|2008 Internship Journal]] (doesn't have last week)
*[[/1CC_2008_June_Journal|2008 Internship Journal]] (doesn't have last week)
* [[/links]]
* [[/links]]
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My involvement with OLPC began in June 2007 when me and my brothers decided to make the trek from Connecticut to the [[GameJam_BostonJune2007|Boston Game Jam]] and make a game for the XO in less than 3 days. We went in with our laptops, some sound recording equipment, and came out with an obscenely fun game (ask the moms of the kids who play tested our game [[Spray_Play]] on the last day, it was hard to get them to stop playing!). I also contributed sounds and sound design methodologies to a couple other teams (Kuku Anakula and 3D Pong). We won the OLPC Award (GDC passes!) for the game rated most fun by kids. If you are interested in game programming (especially with PyGame), Game Jams are a great way to get started fast and get rewarding feedback on your work.
My involvement with OLPC began in June 2007 when me and my brothers decided to make the trek from Connecticut to the [[GameJam_BostonJune2007|Boston Game Jam]] and make a game for the XO in less than 3 days. We went in with our laptops, some sound recording equipment, and came out with an obscenely fun game (ask the moms of the kids who play tested our game [[Spray_Play]] on the last day, it was hard to get them to stop playing!). I also contributed sounds and sound design methodologies to a couple other teams (Kuku Anakula and 3D Pong). We won the OLPC Award (GDC passes!) for the game rated most fun by kids. If you are interested in game programming (especially with PyGame), Game Jams are a great way to get started fast and get rewarding feedback on your work.
[[Image:Jam_team4.jpg|350px|thumb|right|Team [[Spray_Play]] -- me and my brothers! Long hair! What?]]
[[Image:Jam_team4.jpg|350px|thumb|right|Team [[Spray_Play]] -- me and my brothers! Long hair! What?]]

In August 2008, we held a [[Physics Game Jam]]

Latest revision as of 14:38, 2 September 2009

@ brian
laptop.org
IRC Nick: bjordan
en This user is a native speaker of English.
Nuvola apps kworldclock.png This user's time zone is UTC-4.

In August 2008, we held a Physics Game Jam

Sub

Dev

Vim

XO

Ubuntu --> SSH --> XO

OS X --> SSH --> XO

  • /SSH - Mac-->SSH-->XO, A dev environment using an XO and OS X over the network
  • /XOdev - installing dev tools (e.g., git), debugging on the XO

Meanwhile... on the internet...

Flickr

.

My name is Brian Jordan. I'm currently in Boston!

Team Kuku for which I did some sound design. I used to have long hair!

My involvement with OLPC began in June 2007 when me and my brothers decided to make the trek from Connecticut to the Boston Game Jam and make a game for the XO in less than 3 days. We went in with our laptops, some sound recording equipment, and came out with an obscenely fun game (ask the moms of the kids who play tested our game Spray_Play on the last day, it was hard to get them to stop playing!). I also contributed sounds and sound design methodologies to a couple other teams (Kuku Anakula and 3D Pong). We won the OLPC Award (GDC passes!) for the game rated most fun by kids. If you are interested in game programming (especially with PyGame), Game Jams are a great way to get started fast and get rewarding feedback on your work.

Team Spray_Play -- me and my brothers! Long hair! What?