User:Mchua/Braindumps/Jam notes: Difference between revisions
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Latest revision as of 16:01, 20 December 2009
Greetings, Edward! > > I'm Mel, > > <boringbackground> > > ...one of the people behind the first OLPC Jam at Olin last summer (when > I was also an OLPC intern - the original OLPC Jam concept was inspired > by the Indie Game Jams at the Game Developers Conference, > http://www.indiegamejam.com/). I've co-run two other OLPC Jams since - > one in Taiwan during Wikimania 2007 (with SJ) and another week-long one > in the Chicago area with Scott Swanson and students from the Illinois > Math and Science Academy (who ended up presenting their Jam projects at > Google a few weeks later). > > All of these Jams involved non-technical participants, and the two > included a good selection of educational/non-technical projects (as well > as software and hardware projects) including several created entirely by > teams of high school students. (I've also taught classes to elementary > and middle school students during 3 of the past 7 summers, although I'm > hypothetically an electrical and computer engineer who's working as a > software engineer for the spring.) > > </boringbackground> > > I may be co-running two more OLPC Jams in Seattle immediately before the > CSF, but if you're Jamming after April 30th I would love to come back > out to Boston and help with it, as well as pitching in on planning > remotely beforehand if needed (I'm working in NYC until mid-April, but > visit Boston occasionally on weekends). This isn't a helpful resource > yet, but http://wiki.laptop.org/go/How_To_Run_A_Jam is an old project of > mine that got stalled sometime last summer. As you go through planning > your Jam I can keep writing it up with the information you need - think > "user-driven development." ;) > > For developers: Mike Fletcher's tutorial materials for the upcoming > PyCon in Chicago (as well as Mike himself, if you can get him out to > Boston for a bit) would probably be highly helpful and a very good > introduction to contributing. http://wiki.laptop.org/go/User:Mcfletch > has his contact information, or I can introduce you directly (if you > don't already know each other - Mike is awesome). > > Will attendees have to register in advance or pay an entrance fee? > > Since you mentioned you wanted to "Document what & how we did this on > WIKI," I've taken the liberty of starting you a page for the Jam at > http://wiki.laptop.org/go/Community_Jam (or in wiki shorthand, > [[Community Jam]]). Opening up the Jam planning process to the community > tends to make things easier (folks can use the wiki to arrange rides, > form teams before the event, and so forth). > > More comments inline below. > >> > >> Jams are usually intensive, several day events that involve experienced, >> > >> prepared participants working in small teams. > > In practice, this has involved various values of "experienced" and > "prepared," but having participants "register" for the event in small > teams and propose some project ideas in advance has (so far) worked > pretty well. > >> > >> Dream, create, & story-board ideas for new applications & games. > > This would be *amazing* to see. (Paper prototyping! Nikki, do you think > Lynn Stein, Matt Jadud, and other UI-type profs who love kids might be > willing to come out and help with this part?) > >> > >> Photograph storyboards & post on WIKI -- kids get bragging rights, >> > >> empowered. > > And more! The OLPC community 'zine, getting attendees to blog the event, > maybe even local press - we had a number of papers (and one TV station) > cover the first Jam in Boston > (http://wiki.laptop.org/go/Game_Jam_Boston_June_2007/Press). > >> > >> Give prizes (everyone wins something). > > SJ, where did the tshirts for the first Game Jam come from? Is the > original design still available somewhere? > >> > >> Adult participants learn how to do this event again in other communities >> > >> / cities. > > Personally, I would love this, and would be thrilled to help with this > part in particular. Jams so far have been run "unconference-style" > (http://en.wikipedia.org/wiki/Unconference) with most of the time > reserved for sprinting, some time for rapid-fire presentations (Arjun, > the OLPC intern who wrote you about sensor input and Measure, has some > incredible show-stopping projects to demo and could probably do an > entire Jam around his work alone) and judges (in the past: local > children, local grassroots groups) coming in to test things at the end > so the participants have a concrete end goal and userbase to design for > - but it's all up to you how you want to do this one. > >> > >> Document what & how we did this on WIKI. > > Hurrah, documentation! Thank you! > > This sounds fantastic. Let me know if there's anything I can do to help. > > Best of luck, > > -Mel > http://wiki.laptop.org/go/User:Mchua