SDL: Difference between revisions

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{{WikipediaSummary
Simple DirectMedia Layer
| wikipage = http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
From Wikipedia, the free encyclopedia
| summary = '''Simple DirectMedia Layer'''

(The following paragraph is a direct copy from Wikipedia.)


Simple DirectMedia Layer (SDL) is a cross-platform, multimedia, free and open-source software library written in C that creates an abstraction over various platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems including Linux, Windows, Mac OS X, AmigaOS and its clone MorphOS. It manages video, events, digital audio, CD-ROM, sound, threads, shared object loading, networking and timers.
Simple DirectMedia Layer (SDL) is a cross-platform, multimedia, free and open-source software library written in C that creates an abstraction over various platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems including Linux, Windows, Mac OS X, AmigaOS and its clone MorphOS. It manages video, events, digital audio, CD-ROM, sound, threads, shared object loading, networking and timers.
}}


'''SDL''' is included on the XO (a necessary component of [[Pygame]]).


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See the Wikipedia article at http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer for the full article, and links to more information.


[[Category:Software development]]
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Latest revision as of 00:33, 28 October 2009

Wikipedia
Simple DirectMedia Layer Simple DirectMedia Layer (SDL) is a cross-platform, multimedia, free and open-source software library written in C that creates an abstraction over various platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems including Linux, Windows, Mac OS X, AmigaOS and its clone MorphOS. It manages video, events, digital audio, CD-ROM, sound, threads, shared object loading, networking and timers.

This article contains content from a Wikipedia article which is licensed under the GNU Free Documentation License.


SDL is included on the XO (a necessary component of Pygame).

This article is a stub. You can help the OLPC project by expanding it.