User talk:Fasten: Difference between revisions
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(games are a serious matter!) |
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I think you should recover your work... as a matter of fact, I just 'rolled it back' :) You can probably work from there with a more 'pedagogical' slant to it... :) Cheers! --[[User:Xavi|Xavi]] 16:18, 17 January 2007 (EST) |
I think you should recover your work... as a matter of fact, I just 'rolled it back' :) You can probably work from there with a more 'pedagogical' slant to it... :) Cheers! --[[User:Xavi|Xavi]] 16:18, 17 January 2007 (EST) |
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: The majority of Linux games that exist are not written with pedagogical goals. The more interesting games may be older commercial games written with pedagogical goals. (see [[WINE]]) The game [http://www.happypenguin.org/show?Ancient%20Empires%20Lux Ancient Empires Lux], for example, links to Wikipedia articles from within the game but it provides no motivation for the player to read the articles. That mistake can also be found in games developed with pedagogical goals when the authors have just combined a knowledge part and a game or a collection of games. Examples for games that try to provide more motivation are (e.g.) [http://bildung.wikia.com/wiki/Genius_-_Task_Force_Biologie Genius - Task Force Biologie], [http://bildung.wikia.com/wiki/Chemicus_II_-_die_versunkene_Stadt Chemicus II]. --[[User:Fasten|Fasten]] 08:27, 18 January 2007 (EST) |
Revision as of 13:27, 18 January 2007
Ref: Talk:Games
Hi! I noticed that you zapped all your hard work! :( And left just a question... personally, can't talk for others, I don't mind having a game / game review section. If you hadn't had zapped it, I would probably now be asking for a more 'educational' or 'pedagogical' slant to it :)
I think you should recover your work... as a matter of fact, I just 'rolled it back' :) You can probably work from there with a more 'pedagogical' slant to it... :) Cheers! --Xavi 16:18, 17 January 2007 (EST)
- The majority of Linux games that exist are not written with pedagogical goals. The more interesting games may be older commercial games written with pedagogical goals. (see WINE) The game Ancient Empires Lux, for example, links to Wikipedia articles from within the game but it provides no motivation for the player to read the articles. That mistake can also be found in games developed with pedagogical goals when the authors have just combined a knowledge part and a game or a collection of games. Examples for games that try to provide more motivation are (e.g.) Genius - Task Force Biologie, Chemicus II. --Fasten 08:27, 18 January 2007 (EST)