Game Jam Brasil/2008/Rules: Difference between revisions

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(New page: = Rules = In order to '''be accepted to''' go on trial, the partaking groups' projects must comply with the following '''requirements''': # Create a game that can be used in the '''edu...)
 
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# Create a game that can be used in the '''educational context''', such as promoting alphabetization and/or collaboration among students, as well as their creativity. It is up to the group to consistently justify the possibilities of using the proposed game with a view to education.
# Create a game that can be used in the '''educational context''', such as promoting alphabetization and/or collaboration among students, as well as their creativity. It is up to the group to consistently justify the possibilities of using the proposed game with a view to education.
# The usage of tools, libraries and art developed previously by the team will be allowed, provided that they are shared previously through the wiki channel with the other participants of the GameJam 2008. The usage of libraries, images, sounds and videos from sources external to the project only if they are licensed by the Open Source Initiative for code libraries and other licenses for free usage of artistic material.
# The usage of tools, libraries and art developed previously by the team will be allowed, provided that they are shared in advance through the wiki channel with the other participants of the GameJam 2008. The usage of libraries, images, sounds and videos from sources external to the project will be allowed only if they are licensed by the Open Source Initiative for code libraries and other licenses for free usage of artistic material.


[To be finished...]
[To be finished...]

Revision as of 01:54, 5 April 2008

Rules

In order to be accepted to go on trial, the partaking groups' projects must comply with the following requirements:


  1. Create a game that can be used in the educational context, such as promoting alphabetization and/or collaboration among students, as well as their creativity. It is up to the group to consistently justify the possibilities of using the proposed game with a view to education.
  2. The usage of tools, libraries and art developed previously by the team will be allowed, provided that they are shared in advance through the wiki channel with the other participants of the GameJam 2008. The usage of libraries, images, sounds and videos from sources external to the project will be allowed only if they are licensed by the Open Source Initiative for code libraries and other licenses for free usage of artistic material.

[To be finished...]