Game Jam: Difference between revisions

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View the rest of the teaser comic [http://hackronym.com/olpc/gamejam/comic/ here]! New panels will be added as the event draws closer.
View the rest of the teaser comic [http://hackronym.com/olpc/gamejam/comic/ here]! New panels will be added as the event draws closer.

= Schedule =
("official events" marked in bold but feel free to add your own - classrooms, blackboards, projectors, etc. are always available along with oscilloscopes, spectrum analyzers, other basic engineering equipment - hopefully we won't be using the impact tester though![[User:Mchua|Mchua]] 14:25, 3 June 2007 (EDT))

== Friday: ==
* '''5-7pm - check-in, set-up computers, learn about developing for the XO'''
* 6:30pm - pygame tutorial
* '''7-7:30pm - introductions, kickoff, begin jamming'''
* '''7:30-9:30pm - dinner available'''

== Saturday: ==
* '''9-10am - breakfast available'''
* '''noon-2pm - lunch available'''
* '''12:30-1:15 - midway checkin; short updates from teams on progress, and a great chance to ask for help or extra hands.'''
* 2pm - pygame recap / python lesson
* '''6:30-8pm - dinner available'''

== Sunday: ==
* '''9-10am - breakfast available'''
* '''noon-2pm - lunch available'''
* '''3:30-5pm - final presentations, judging, and wrap-up'''
* '''5:30pm - check-out'''


= Introduce yourselves! =
= Introduce yourselves! =

Revision as of 18:25, 3 June 2007

What is the Game Jam?

The OLPC Game Jam is a game design and programming event designed to encourage (simultaneously) experimentation and innovation in the game industry and kick off development of open-source games for the OLPC platform (the XO). A group of game developers will get together over a three-day period to make as many innovative games as possible for the laptop, which is being distributed to children in developing countries around the world. Our goal is not just some great games and experimentation for the XO Laptop but also to bring the unique constraints and output of this project to next years GDC Experimental Gameplay Workshop. Code will be released on SourceForge under the GNU General Public License so everyone can freely experiment with the source and games.

The first Game Jam will be run at Olin College in Needham, MA from June 8-10, 2007. Information at the event can be found at http://hackronym.com/olpc/gamejam.

Ds psp xo.jpg

View the rest of the teaser comic here! New panels will be added as the event draws closer.

Schedule

("official events" marked in bold but feel free to add your own - classrooms, blackboards, projectors, etc. are always available along with oscilloscopes, spectrum analyzers, other basic engineering equipment - hopefully we won't be using the impact tester though!Mchua 14:25, 3 June 2007 (EDT))

Friday:

  • 5-7pm - check-in, set-up computers, learn about developing for the XO
  • 6:30pm - pygame tutorial
  • 7-7:30pm - introductions, kickoff, begin jamming
  • 7:30-9:30pm - dinner available

Saturday:

  • 9-10am - breakfast available
  • noon-2pm - lunch available
  • 12:30-1:15 - midway checkin; short updates from teams on progress, and a great chance to ask for help or extra hands.
  • 2pm - pygame recap / python lesson
  • 6:30-8pm - dinner available

Sunday:

  • 9-10am - breakfast available
  • noon-2pm - lunch available
  • 3:30-5pm - final presentations, judging, and wrap-up
  • 5:30pm - check-out

Introduce yourselves!

Team Name

  • Members & contact
  • What you're planning to do at the Jam
  • What do you need? (an artist? a writer? a teacher for feedback? music?)
  • What can you give? (pygame advice? graphics tablet loans?)

The Jordan Bros.

  • Brian Jordan (bjordan at wesleyan(edu)), Eric Jordan (ewjordan at gmail(com)), Greg Jordan
  • What you're planning to do at the Jam
    • Make a game like those we played and loved when we were kids
  • What do you need?
    • 2d sprite artist
  • What can you give? (pygame advice? graphics tablet loans?)
    • Music / sound effects recording
    • Physics help - contact Eric (email above)

Team Kuku

  • Julius Lucks (lucks at fas(harvard(edu))), Adrian DelMaestro (agdelma at (physics(harvard(edu)))), Sera Young (sly3 at cornell(edu))
  • What you're planning to do at the Jam
    • We are making a Number Munchers clone called Kuku Anakula for the XO
  • What do you need? (an artist? a writer? a teacher for feedback? music?)
    • Our main objective for the jam is to figure out how to set up the game so that we can develop on our own machines, and have it run right away on the XO (for example, how to handle the XO resolution, etc.)
    • We are also making a quiz engine that can take teacher quiz content and use it for questions and answers for the game. Anyone interested in using something like this should contact us so we can work on it together!
  • What can you give?
    • Python help
    • Some sweet Swahili words

Planned projects and suggestions

  • Kuku Anakula ("Hungry Chicken") - Zanzibari Number Munchers clone (Team Kuku)
  • Poblano - Python clone of the board game Abalone (Team VKL)
  • add your ideas here!
    • How about something mixing the mesh with tag-like games? Or mixing chess (hex-boards, etc) with movement rules for the 'pieces' (the other players) potentially 'evolving' into other pieces as the player remains untagged. Penalties for being tagged, could involve some 'untagging' mechanism which involves solving a puzzle or other activities that free the player... --Xavi 01:06, 3 June 2007 (EDT)

Ride coordination

Post here if you need or can give a ride to/from the airport or otherwise.

Sj talk - could use a ride from Cambridge early on Friday
Mel talk - will be busing in early Friday, company welcome (7am #71 to #59 and walking to Olin, arrival ~9am)