Talk:Review squad: Difference between revisions
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* General usability observations for all of the above, if possible. |
* General usability observations for all of the above, if possible. |
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=== Current draft === |
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Please edit! |
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(Note that the MIT Museum does not have wifi, so everything will be on mesh. They have 6 XOs.) |
(Note that the MIT Museum does not have wifi, so everything will be on mesh. They have 6 XOs.) |
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<pre> |
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Can you figure out how to... |
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Instructions for testers |
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-------------------------- |
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Thank you for helping us test! |
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The most important thing to do while you are testing |
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is to tell your assistant what to write down. Think |
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out loud so your assistant can record your thoughts. |
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What are you trying to do? Before you click on something, |
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tell them what you think will happen when you click it. |
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(After you click it - were you surprised?) |
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Instructions for assistants |
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---------------------------- |
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Thanks for volunteering to be a testers' assistant! |
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We will be asking our testers to think out loud as |
|||
they are using the computer, and your job is to write |
|||
down what they're thining and how they try to do things. |
|||
(What do they click on? When do they get frustrated?) |
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There is no right or wrong answer; we're interested in |
|||
finding out what a kid's first instincts are when they |
|||
come across an XO. |
|||
This means that if they can't figure something out, |
|||
it's our fault, not theirs - and we're very thankful |
|||
to them for pointing it out to us so we can fix it! |
|||
There are also three rules for Being An Assistant you |
|||
should keep in mind. |
|||
Rule #1: Do not touch the computer. If you absolutely |
|||
must, point at things - but try as hard as possible not |
|||
to tell your tester what to do. If they get confused or |
|||
lost, ask them what they are confused about, and what |
|||
they can do to start figuring out how to solve the problem. |
|||
You can switch off with your tester afterwards and |
|||
test the XO yourself while he/she records you, but |
|||
when you are an assistant, you should be watching |
|||
your tester use the computer. |
|||
Rule #2: Capture everything you can. "Mistakes" are |
|||
great, because they show us (the development team) |
|||
what we need to fix - please write them down! |
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Rule #3: Ask your tester questions. What are they |
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trying to do? What are they thinking about? Do they |
|||
need to slow down and repeat something so you can |
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write it down? |
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First impressions |
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------------------ |
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Who do you think this computer is designed for? |
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What do you think the different buttons on the keyboard |
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do? The different pictures on the screen? (Try them!) |
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How can you type? Click on things? |
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Challenges |
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------------ |
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Pick one or more of these challenges to try, or make |
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up your own. There are no instruction books around; |
|||
don't let a grown-up tell you what to do. Instead, |
|||
see if you can figure out how to do them on your own, |
|||
or by asking other kids around you - when these laptops |
|||
go out to schools in the developing world, the students |
|||
there have to help each other learn how to use the XO |
|||
when their teachers are busy. |
|||
If you get stuck, try using the help chat system or |
|||
searching on the wiki (see the "Ask About OLPC" station). |
|||
Keep thinking out loud so your assistant can write things down! |
|||
We are interested in finding out whether we have designed the |
|||
computer so that kids can teach other kids how to do new |
|||
things on it. |
|||
We call the software programs on the XO "Activities." There |
|||
Can you... |
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* Chat with another person across the room? (10 minutes) |
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* See what somebody else is typing in their Write document? |
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(15 minutes) |
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* Write a poem or draw a picture and save it, close the Activity, |
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and then open it up again? (15 minutes) |
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* Make the Turtle draw a star? (15 minutes) |
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* See a sound wave play across your screen? (10 minutes) |
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* Take a video of somebody using an exhibit on this floor? (5 minutes) |
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* Find and use things that other kids have written, drawn, photographed, |
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and made on the XO before you started using it? (5 minutes) |
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* Make the screen black-and-white and put the XO in tablet mode so that |
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it looks like this? (picture goes here) This mode is great for reading |
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books. (5 minutes) |
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When you are done using the XO, please close/stop all the |
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Activities you started, and then reboot the computer so |
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the next tester can use it. |
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Stories and ideas |
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--------------------- |
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Tell us a story about one of your favorite learning moments. |
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How can we design the software on the XO to make the same |
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kinds of moments happen for other kids? |
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Demographics (everything is optional) |
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------------------------------------- |
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Age: |
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* Chat with another person across the room? |
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Gender: |
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* See what somebody else is typing in their Write document? |
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Do you use computers in school? |
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* Make the Turtle draw a star? |
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At home? |
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* See a sound wave play across your screen? |
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Have you ever seen an OLPC XO before? |
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* Take a video of somebody using an exhibit on this floor? |
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</pre> |
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== Demographics to sort by == |
== Demographics to sort by == |
Latest revision as of 19:20, 9 October 2008
needs work! help welcome
- review squad app form - what data would be good to gather? computer experience, languages spoken, age, gender, grade?
- review form/template for young squad members - what should they be looking for, what makes a good rating?
- advice for testing
- how do we market this to parents and kids? can someone come up with a punchy paragraph that explains the olpc project and review squads to people?
- gallery of kid-produced art etc. it would be nice to have some place on the wiki where kids could upload the art, photos, high scores, etc. that they make while testing the games-- sort of a public journal of sorts...
potential fodder for template letter
Dadoggiedude and Rootbeer,
Ok! I've uploaded all your reviews. And now it's time for you to learn how to do it yourself the next time. :)
First of all, notice that you've joined the rosters! Category:Review squad members
If you look at your user pages, you will see that you're marked as review squad members there as well. You'll also see links to your reviews (when you write new ones, you should put links on your userpage to them also, so people can see all your reviews at once). Also, you can put things about yourself on your userpage - it's like having your own website. :)
You can also see all the reviews you've written. You can edit them, make them longer, or write completely new ones by making new pages on the wiki.
These are also linked to from the Review squad page for the current Content release: Content package July 2007 review
Some of the things you reported were bugs (the files that didn't work), so I put them here.
Now that you've seen me do it, try and see if you can do more yourselves. If you want to set up another time to do this together (on the chat, where I'll be around if you have questions), we can do that - or if you feel ready to launch out on your own, you can do that too. :)
The wiki software takes a bit of getting used to - here's something that might be useful in finding your way around:
Let me know if you have any questions, or if you'd like to do more. Woo Review Squad! You two are doing a great job.
(Once you're pretty comfortable doing this - which should take you maybe 2 more hours of trying stuff out, tops - your next project will be teaching other kids how to join the Squad and do the same thing. ;)
-Mel
PS: Also, a message from Julius Lucks, one of the developers who made Kuku - I told him about the trouble we had getting the game started, and this is what he said.
"I can imagine installing python and pygame would be pretty tricky - it still is for me!!! The best thing to do would be for us to get our act together and make some windows and mac universal binaries. We'll def look into it. Thanks for setting up all the testing, and let me know if I need to do anything else."
So the feedback you gave about how hard it was to set-up is causing some of the developers to make some software to fix the problem. Congratulations!
The state of review squad, July 16 2007
So... we have a place to direct interested kids, a place where people who want kids to help out can find them, and a procedure (such as it is) for reviewing content (in the non-technical sense). Most of the infrastructure was set up yesterday and today, and the above letter to the first two review squadders, the "alpha testers," gives a decent overview of what's going on.
Talk:Review squad#potential fodder for template letter
NOTE: This is not ready for wide-scale publicity & roll-out, but we can take older, perhaps age 10+, kids who have a reasonably tech/free-culture savvy enthusiast willing to closely mentor them through the process (or better yet, a kid of a developer), for the second round... like a beta.
If we get enough momentum, we may be able to do either a large beta or the full-scale "Pull out the press releases, we gots ourselves a Review Squad - sign up, kids!" launch for the 2nd content release. I think a beta for the Sept. release and a full-scale launch for the November one is more likely.
I've contacted the Art community about making a little icon we can use as a Review Squad logo, OBX, page banner, and that the kids can put on their websites if they have them (there'll be a "I'm a review squad member!" version for kids and a "join the olpc review squad!" version for adults). Lauren, look at Art Wanted to see what I did.
It'd be nice to get the content stamping work underway before too long, since it's much easier to migrate a tiny fledgling community to a new system wholescale than it is to transplant a Ginormous Mass Of People, which is what we will (hopefully) have 6 months from now. SJ, can we set up a call with Jackie and Ian this week?
Mchua 23:50, 15 July 2007 (EDT)
Kenyah browne Mit 7th grade Hey this is a stem person in the program and this was a great experiment to look at the imformatal video on seseme street. It was great and i think that they should do more games to be able to learn competivness and sportsmanship the should also use games of the native contry
What we want to get out of a Review Squad sprint
This is a brainstorm list for collecting ideas - it is not a final list!
- A checklist of whether children are able to, without direction, exercise each of the major features of the latest release.
- A checklist of whether children are able to, without direction, teach someone else how to use (with collaboration, if applicable) several selected Activities.
- A checklist of whether children are successfully able to carry out and report results for one of a set of test cases (including some that are known unfixed bugs - tests that we know should pass or fail ahead of time).
- A checklist of whether children are able to, without direction, find answers to some common simple technical FAQs via any mode of communication they wish; google/wiki searching, forums, IRC (a private channel just for this test, with several willing developers and volunteers present).
- General usability observations for all of the above, if possible.
Current draft
Please edit!
(Note that the MIT Museum does not have wifi, so everything will be on mesh. They have 6 XOs.)
Instructions for testers -------------------------- Thank you for helping us test! The most important thing to do while you are testing is to tell your assistant what to write down. Think out loud so your assistant can record your thoughts. What are you trying to do? Before you click on something, tell them what you think will happen when you click it. (After you click it - were you surprised?) Instructions for assistants ---------------------------- Thanks for volunteering to be a testers' assistant! We will be asking our testers to think out loud as they are using the computer, and your job is to write down what they're thining and how they try to do things. (What do they click on? When do they get frustrated?) There is no right or wrong answer; we're interested in finding out what a kid's first instincts are when they come across an XO. This means that if they can't figure something out, it's our fault, not theirs - and we're very thankful to them for pointing it out to us so we can fix it! There are also three rules for Being An Assistant you should keep in mind. Rule #1: Do not touch the computer. If you absolutely must, point at things - but try as hard as possible not to tell your tester what to do. If they get confused or lost, ask them what they are confused about, and what they can do to start figuring out how to solve the problem. You can switch off with your tester afterwards and test the XO yourself while he/she records you, but when you are an assistant, you should be watching your tester use the computer. Rule #2: Capture everything you can. "Mistakes" are great, because they show us (the development team) what we need to fix - please write them down! Rule #3: Ask your tester questions. What are they trying to do? What are they thinking about? Do they need to slow down and repeat something so you can write it down? First impressions ------------------ Who do you think this computer is designed for? What do you think the different buttons on the keyboard do? The different pictures on the screen? (Try them!) How can you type? Click on things? Challenges ------------ Pick one or more of these challenges to try, or make up your own. There are no instruction books around; don't let a grown-up tell you what to do. Instead, see if you can figure out how to do them on your own, or by asking other kids around you - when these laptops go out to schools in the developing world, the students there have to help each other learn how to use the XO when their teachers are busy. If you get stuck, try using the help chat system or searching on the wiki (see the "Ask About OLPC" station). Keep thinking out loud so your assistant can write things down! We are interested in finding out whether we have designed the computer so that kids can teach other kids how to do new things on it. We call the software programs on the XO "Activities." There Can you... * Chat with another person across the room? (10 minutes) * See what somebody else is typing in their Write document? (15 minutes) * Write a poem or draw a picture and save it, close the Activity, and then open it up again? (15 minutes) * Make the Turtle draw a star? (15 minutes) * See a sound wave play across your screen? (10 minutes) * Take a video of somebody using an exhibit on this floor? (5 minutes) * Find and use things that other kids have written, drawn, photographed, and made on the XO before you started using it? (5 minutes) * Make the screen black-and-white and put the XO in tablet mode so that it looks like this? (picture goes here) This mode is great for reading books. (5 minutes) When you are done using the XO, please close/stop all the Activities you started, and then reboot the computer so the next tester can use it. Stories and ideas --------------------- Tell us a story about one of your favorite learning moments. How can we design the software on the XO to make the same kinds of moments happen for other kids? Demographics (everything is optional) ------------------------------------- Age: Gender: Do you use computers in school? At home? Have you ever seen an OLPC XO before?
Demographics to sort by
This is a brainstorm list for collecting ideas - it is not a final list!
- age
- computer experience
- XO-specific experience
- gender
- school district ranking