Magic Maze: Difference between revisions

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{{Olpcboxtop|toptext=[[{{PAGENAME}}|Magic Maze]]}}
{{Olpcboxtop|toptext=[[{{PAGENAME}}|Magic Maze]]}}
{{ OBX activity |[[Image:]]|extra<!--|{{{text}}}--> }}
{{ OBX activity |[[Image:]]|extra<!--|{{{text}}}--> }}
{{ OBX source dev|projects/pippy-activity}}
{{ OBX source http://rubyforge.org/frs/?group_id=378}}
{{ OBX test |[[Tests/Pippy|Pippy]]<!--|2007-09-18--> }}
{{ OBX test |[[Tests/Pippy|Pippy]]<!--|2007-09-18--> }}
{{ OBX devtickets |http://rubyforge.org/tracker/?group_id=378}}
{{ OBX devtickets |http://rubyforge.org/tracker/?group_id=378}}

Revision as of 12:52, 14 June 2008

[[Image:]]
Template:OBX source http://rubyforge.org/frs/?group id=378
TST Pippy
Trac print.png Tickets all - active - new
OlpcProject.png Kent Dahl

see more templates or propose new

Description

Magic Maze is a simple and low-tech monster-bashing maze game. It was originally inspired by playing Gauntlet II on the Atari ST.


Conversion Notes

* Make the "dead-monster-goo" green instead of red, to be more kid friendly.

    • "is it blood? it's not! it is snot!"

* OLPC keymapping - gamepad keys for in-game play.

  • Speed up fading in/out.

* Scaling support; Scale up graphics for the OLPC.

    • Linear scaling done manually for sprites; slower but blocky and non-SGE.
  • More command line options for OLPC integration;- volume, fullscreen, scaling etc.
  • Activity wrapping in Sugar (icon, launcher, etc)