Magic Maze: Difference between revisions
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{{Olpcboxtop|toptext=[[{{PAGENAME}}|Magic Maze]]}} |
{{Olpcboxtop|toptext=[[{{PAGENAME}}|Magic Maze]]}} |
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{{ OBX activity |[[Image:]]|extra<!--|{{{text}}}--> }} |
{{ OBX activity |[[Image:]]|extra<!--|{{{text}}}--> }} |
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{{ OBX source http://rubyforge.org/frs/?group_id=378}} |
{{ OBX source |http://rubyforge.org/frs/?group_id=378}} |
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{{ OBX test |[[Tests/Pippy|Pippy]]<!--|2007-09-18--> }} |
{{ OBX test |[[Tests/Pippy|Pippy]]<!--|2007-09-18--> }} |
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{{ OBX devtickets |http://rubyforge.org/tracker/?group_id=378}} |
{{ OBX devtickets |http://rubyforge.org/tracker/?group_id=378}} |
Revision as of 12:53, 14 June 2008
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Description
Magic Maze is a simple and low-tech monster-bashing maze game. It was originally inspired by playing Gauntlet II on the Atari ST.
Conversion Notes
* Make the "dead-monster-goo" green instead of red, to be more kid friendly.
- "is it blood? it's not! it is snot!"
* OLPC keymapping - gamepad keys for in-game play.
- Speed up fading in/out.
* Scaling support; Scale up graphics for the OLPC.
- Linear scaling done manually for sprites; slower but blocky and non-SGE.
- More command line options for OLPC integration;- volume, fullscreen, scaling etc.
- Activity wrapping in Sugar (icon, launcher, etc)