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*<b> [http://wiki.laptop.org/go/ILF Intelligent Learning Framework]</b> - This project aims to develop a framework which can be used by games (sugar activities) to support the learner during the game. The framework is the pedagogic intelligence behind the game. The game should adapt itself to the learner, how to adapt decides the framework which monitors the actions of the learner and draws conclusions about the behavior of the learner. |
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*<b> [http://wiki.laptop.org/go/ILF Intelligent Learning Framework]</b> - This project aims to develop a framework which can be used by games (sugar activities) to support the learner during the game. The framework is the pedagogic intelligence behind the game. The game should adapt itself to the learner, how to adapt decides the framework which monitors the actions of the learner and draws conclusions about the behavior of the learner. |
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*<b> [http://foss.rit.edu/projects/ovc Open Video Chat @ RIT]</b> - Developers sponsored by PEN International will be charged with developing a proof of concept by improving the underlying software stack to provide video chat functionality for communication between deaf and hard of hearing students in a classroom environment. Documentation of the process and the development team's experience will be released on an ongoing basis--live when possible--and will culminate at the terminus of the project with an open source video production to be released and viewed at the NTID Technology Symposium and FOSScon RIT this summer. [http://jlewopensource.blogspot.com/search/label/Open%20Video%20Chat blog] [http://innovation.rit.edu/?tag=openvideochat http://innovation.rit.edu/?tag=openvideochat] |
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*<b> [http://foss.rit.edu/projects/ovc Open Video Chat @ RIT]</b> - Developers sponsored by PEN International will be charged with developing a proof of concept by improving the underlying software stack to provide video chat functionality for communication between deaf and hard of hearing students in a classroom environment. Documentation of the process and the development team's experience will be released on an ongoing basis--live when possible--and will culminate at the terminus of the project with an open source video production to be released and viewed at the NTID Technology Symposium and FOSScon RIT this summer. [http://jlewopensource.blogspot.com/search/label/Open%20Video%20Chat BLOG] [https://fedorahosted.org/OpenVideoChat/ https://fedorahosted.org/OpenVideoChat/] [http://innovation.rit.edu/?tag=openvideochat http://innovation.rit.edu/?tag=openvideochat] |
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*<b> [http://wiki.laptop.org/go/Amagezi_Gemaanyi/ AMAGEZI GEMAANYI - KNOWLEDGE IS POWER]</b> - to promote the Amagezi Gemaanyi Computer Lab as a safe learning space for children (ages 6-11) and youth (ages 12-20) by implementing a project that will supplement the Ugandan Primary and Secondary School reading, writing, and mathematics syllabus using the interactive games and applications within the XO laptop as a fun, innovative teaching aid. Visit our Blog for information on our organization [http://amagezigemaanyi.blogspot.com/ AMAGEZI GEMAANYI YOUTH ASSOCIATION] |
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*<b> [http://wiki.laptop.org/go/Amagezi_Gemaanyi/ AMAGEZI GEMAANYI - KNOWLEDGE IS POWER]</b> - to promote the Amagezi Gemaanyi Computer Lab as a safe learning space for children (ages 6-11) and youth (ages 12-20) by implementing a project that will supplement the Ugandan Primary and Secondary School reading, writing, and mathematics syllabus using the interactive games and applications within the XO laptop as a fun, innovative teaching aid. Visit our Blog for information on our organization [http://amagezigemaanyi.blogspot.com/ AMAGEZI GEMAANYI YOUTH ASSOCIATION] |
Classroom deployment in Ulanbaatar, Mongolia.
Contributor Projects provide new and creative ways to enhance the educational experience of the OLPC program. Past projects have included the development of creative activities and software; the creation of content, collections, and resources; the testing and assessment of other ideas; and a wide variety of related work--from the theoretical to the experimental.
- Interested in getting XOs for your own project? Please visit the Contributors page.
- Interested in helping a project already on the go? Please visit the Participate page.
- Interested in borrowing an XO? Just look for an XO Laptop Lending Library near you.
Below you can see a list of active projects already underway contributing to the OLPC vision. Click on the name of any linked activity for detailed information about its design and development status. If you are a contributor, please make sure that your project is listed in one of the sections below or on a related page.
If you are a contributor please make sure that your project is listed in one of the sections below or on a related page.
Recently Approved Projects! ![New icon.png](/mediawiki/images/4/49/New_icon.png)
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- Competitive Learning within a Mesh Network - The project's aim is to develop an activity framework for competitive learning and training activities over the mesh network. Two or more teams within a learning environment compete against each other. They can see the training effort of their own and of the other teams, compare their own achievements, gain awards for achieving teacher defined training goals. They see in real time which team members of their own or other teams are actively workin at the moment and which challenges their team and the other teams are actually facing. So pupils can be motivated to train their skills in a special way. You are encouraged to integrate your own activities into the framework. Our progress will be posted on our blog.
- Computers of the Dominican Republic - My project will provide educational and recreational opportunities for the kids in Los Tocones de las Galeras de Semaná, the Dominican Republic, by providing them with used baseball equipment and basic computers.
- Big Sky Science Partnership is a pilot project bringing XO laptops into the classrooms of elementary teachers on and near the Crow and Northern Cheyenne Reservations in Montana. The XO laptops will be used to provide Internet access to each student and the Sugar software will provide the student an avenue for expressing and publishing their knowledge of science topics. Through the Sugar mixed media activities teachers will assist students in gaining an understanding of how their rural communities are interconnected with others as they investigate the natural world and science processes.
- Version support for Sugar data store (XO-1.5 project page) - Storing previous versions of user documents inside the Sugar data store ensures no work is accidently lost due to being overwritten. Accessing past versions is presented to the user as "going back in time" for a specific Journal object.
- Intelligent Learning Framework - This project aims to develop a framework which can be used by games (sugar activities) to support the learner during the game. The framework is the pedagogic intelligence behind the game. The game should adapt itself to the learner, how to adapt decides the framework which monitors the actions of the learner and draws conclusions about the behavior of the learner.
- Open Video Chat @ RIT - Developers sponsored by PEN International will be charged with developing a proof of concept by improving the underlying software stack to provide video chat functionality for communication between deaf and hard of hearing students in a classroom environment. Documentation of the process and the development team's experience will be released on an ongoing basis--live when possible--and will culminate at the terminus of the project with an open source video production to be released and viewed at the NTID Technology Symposium and FOSScon RIT this summer. BLOG https://fedorahosted.org/OpenVideoChat/ http://innovation.rit.edu/?tag=openvideochat
- AMAGEZI GEMAANYI - KNOWLEDGE IS POWER - to promote the Amagezi Gemaanyi Computer Lab as a safe learning space for children (ages 6-11) and youth (ages 12-20) by implementing a project that will supplement the Ugandan Primary and Secondary School reading, writing, and mathematics syllabus using the interactive games and applications within the XO laptop as a fun, innovative teaching aid. Visit our Blog for information on our organization AMAGEZI GEMAANYI YOUTH ASSOCIATION
- Got Game?! Web Version - A service learning project between high school students in Texas and students in Ghana using XO laptops as a communication tool to create relationships and educational math tools while supporting the Touch A Life organization's goal of educating the world on child slavery and human trafficking. Check out our progress at New Tech Gives Back
- RIT Projects for Math 4 - a university course for students supporting the OLPC project and the Sugar Labs Math4 curriculum.
- Projects/Booming Bang game released!
- XO 1.5 Media Effort Helping out with raising media awareness for the upcoming release of the XO 1.5. Showcase capabilities, compare with the XO 1, make everyone interested in jumping aboard, even the non-programmers.
- XO Operating System Special Interest Group Creating and nurturing a community of contributors within Sugar Labs with knowledge and experience developing for the XO. Raising raise the visibility and importance of the XO within the Sugar community.... without violating upstream/downstream abstraction barriers.
- Aura: A new beginning Aura is a free and open source operating system,specially developed for youth. The objective is to provide free software to youth around the world :) See Official Phoenix-Team site for more info :D
- Please leave your comments here : indoria_abhishek_AT_hotmail_DOT_com
- OLPC UK Pilot - London 2009 In developing OLPC (UK) we aim to establish a 100% volunteer organization and platform for OLPC in the United Kingdom. The intent of OLPC (UK) is to support the deployments of XO computers towards solving defined needs in UK schools paired with schools in developing countries.
- Notalon: Note-Taking Software Notalon is note-taking, simplified. Its aim is to streamline your focus on taking notes on books and during class lectures.
- The Development of the GreenThumb Activity The game allows an avenue for the conducting of biological/genetic-related experiments. It gives the player the chance to choose his/her own preferences in the various factors that will affect the experiment.
- OLPC Vietnam project is progressing to a full fledge OLPC project by building a supporters community and bringing communities, educational institutions and officil partners together. Ultimate goal of the project is a large scale deployment to support and foster the change of frontal teachers centralized methods to a learner and learning focused methodology in Vietnam. OLPC Vietnam support a holistic approach that puts students in the center and fosters active participation, learning in the digital society and using IT for a change to the better.
- GaiaBB - distributed Social Networks GaiaBB aims to be an easily modifiable, localizable peer to peer forum. The idea is to allow kids to create their own social networks, and easily share them with friends (online and offline).
- OLPC Deployment to Mafi Dove, Ghana Starting with a planned deployment of at least 20 XOs to the middle school in this rural village in Ghana, we hope to expand to their entire school over time, and then work out to neighboring villages.
- Sankamup - News distribution and production facilitation Sankamup is initially targetted at the island of Bougainville in Papua New Guinea, which suffered major setbacks in education and communications as the result of a protracted civil war. Sankamup looks to address wireless communications issues, local language support; and the porting of Scribus an Opensource Desktop publishing application, and Celtx an Opensource application for Scriptwriting and other Pre-production activities - to facilitate "tribal" storytelling and capture.
- Turtle Art Curriculum Project of Olin College. This lab-based curriculum is designed to teach a variety of math and engineering concepts through Turtle Art. It will be running for the first time as a after school program for 3rd - 5th graders at John Eliot Elementary School in Needham, MA in spring 2010.
- Kenya Measuring XO Discovery Learning HOC teams will teach a math curriculum designed during the last 5 months using XO Turtle Art and Pippy problem solving learning tasks to demonstrate student skill development made using the XO in conventional Kenyan exams (CATs). After school and weekend XO access will provide additional learning time.
- XO supported education within Serachour, Nepal XO supported education within Serachour, Nepal (Kaski district) in May 2010 consisting of 40 laptops. Serachour village is a farming community of around 600 inhabitants situated 25 km west of the city of Pokhara in the foothills of the Himalayas. The objective of the project is: Computer supported education within the primary school in Serachour, Nepal based on a sustainable model. See Foundation Making Miles for Millennium
- English for Everybody - Santa Cruz de la Sierra, Bolivia. The new Educational Law to be approved in the next 2 or 3 months, states that all schools will have to teach 3 Languages (Spanish, an originary language (Guarani in our case) and another foreign language - (English is the most commonly used).To help students from the Public Schools (approximately 300 000),we are going to develop a curriculum for them to learn English with the help of XOs and hopefully to use this program to teach other languages (to start with Guarani for example). We hope this project will assist language learners worldwide.
- eKindling Teacher Training Program - The goal of this project is to utilize the XO laptops to pilot a training program designed to build the capacity of educators, tech squad (comprised of 4th grade students) and support team – key stakeholders that will be participating in the first OLPC deployment (100 XO Laptops) in the Philippines. This deployment, which is projected to start in July, will focus on two schools - Lubang Integrated School and Maligaya Elementary School - located in the rural island of Lubang, Mindoro. The training session is schedule 3 months in advance of the pilot to get the teachers comfortable with the technology and take advantage of the summer vacation to create and upload content into the school server. Ultimately, we hope to create a shareable blueprint/manual for future training programs that can be replicated inside and outside the Philippines. Updates will be posted on our blog and on Twitter: [1]. The project page is located in [2]
Projects Not Using XOs
Using emulation, or other tools, or other parts of the hardware stack.
Contributors Projects for Testing
List here if your project is now ready for testing:
- BoomingBang, project Alpha Version Ready, releasing November 2009.
Please contact Abhishek Indoria, at hackerboymayabhi_AT_gmail_DOT_com if you can help.
Projects/Contributors_Project_for_Testing
Help wanted
There are many other ways in which you could contribute to the OLPC Community. There are needs to be filled in translation, Datalogging, Basic Teacher Training, many Educational ideas, semantics, icon design work, and other suchTasks.
If you are interested in working on software development, there are many ideas found at the Software ideas page.
Help offered
You are not alone! Our many volunteers and mentors can help you with your contributions to the OLPC Community in many ways. Here are a couple of ways we can offer you help!
- Translation/localization is offered into English, from Es/De/Fr please contact Sj talk
This Project page is also available in other languages.
Subpage index
The automatically generated links on this subpage index listing may help you find a project page.
Project subpage index
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Note that links in italics are links that redirect to another page.
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