Projects: Difference between revisions
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== Project descriptions == |
== Project descriptions == |
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* Arizona State University Case Studing Scratch Kids Programming Application |
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We are currently in need of 30 laptops to case study Scratch in the public schools. The purpose of this project is to study the effects of computer programming in the classrooms. The Problem is NSF reports the Educational frameworks must teach students innovation and creativity in the science and math curriculums for new technologies to thrive. A fundamental shift of views about knowledge and expertise and learning requires reconsideration and to redesign our formal educational system. The objective is to actively engage learners to construct their own ideas. The National Science Foundation (NSF) reports the root of the problem comes from the educational framework and curriculum that has to be re-worked and MUST focus on teaching creativity and innovation |
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<br/><br/>STEM literacy’s outlines creativity and innovation as a key focus (ISTE, 2007) |
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<br/><br/>As the US continues to strive toward building capacity for a highly educated workforce in science, technology, engineering and mathematics (STEM) fields, educational organizations have constructed frameworks that outline critical STEM literacy’s that need to be cultivated in K-12 education in order to achieve this goal. The central question for effective science teaching is how we can teach better scientific reasoning, allowing our students to do more than observe phenomena, push equations, and flounder in inconsistencies between everyday knowledge and the reasoning of science. Learning is an active process in which people construct new understandings of the world around them through active exploration, experimentation, discussion, and reflection. |
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<br/><br/>The Significance of this case study is preparing our future for a technologically advanced society |
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<br/><br/>The ability to integrate technology in the mathematics classroom is essential for future elementary grade school teachers as they enter the classroom being required to be able to prepare students for a technologically advanced society. How teachers learned subject matter is not necessarily the way their student will need to be taught in the 21st century. A fundamental shift about knowledge and expertise and learning requires a redesign of our formal educational system and pedagogy. TIMMS 2007 key educational outcomes in the Group of Eight (G-8) countries show 15 year old American students are scoring lower on average than many of their G-8 peers on each of the three science literacy subscales; identifying scientific issues, explaining phenomena scientifically, and using scientific evidence. |
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* [http://wiki.laptop.org/go/The_Bible The Yale Illustrated Children's Bible] by [http://wiki.laptop.org/go/User_talk:Matt.Mawson Matt Mawson] |
* [http://wiki.laptop.org/go/The_Bible The Yale Illustrated Children's Bible] by [http://wiki.laptop.org/go/User_talk:Matt.Mawson Matt Mawson] |
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*'''[http://olpcMAP.net?id=804001&km-distance=1000 Golden Hour Project, Chittagong Hill Tracts, Bangladesh]''' ([http://rt.laptop.org/Ticket/Display.html?id=74416 mentoring notes]) - The objective of the Golden Hour Project is to utilize the XO laptops to expand educational opportunities to children who live in the remote mountainous areas in Bangladesh, known as the Chittagong Hill Tracts. This isolated area, where poverty and malnutrition pervade, is inhabited by thirteen indigenous tribes and whose literacy rates are lowest in the nation, even for a country like Bangladesh. The indigenous tribal children live scattered on mountaintops and only have access to a few schools with severely limited resources. The Golden Hour Project will make it possible for these children to access better and more comprehensive primary school education. More details and a website will follow soon. |
*'''[http://olpcMAP.net?id=804001&km-distance=1000 Golden Hour Project, Chittagong Hill Tracts, Bangladesh]''' ([http://rt.laptop.org/Ticket/Display.html?id=74416 mentoring notes]) - The objective of the Golden Hour Project is to utilize the XO laptops to expand educational opportunities to children who live in the remote mountainous areas in Bangladesh, known as the Chittagong Hill Tracts. This isolated area, where poverty and malnutrition pervade, is inhabited by thirteen indigenous tribes and whose literacy rates are lowest in the nation, even for a country like Bangladesh. The indigenous tribal children live scattered on mountaintops and only have access to a few schools with severely limited resources. The Golden Hour Project will make it possible for these children to access better and more comprehensive primary school education. More details and a website will follow soon. |
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*'''[http://wiki.laptop.org/go/OLPC_Somaliland OLPC Somaliland]''' - Somaliland is one of the poorest, underdeveloped countries in the world. The most recent statistics show that the total enrolment in primary and secondary schools in Somaliland was 200,000 (less than 20% of all school aged children). The Somaliland ministry of education hopes to increase literacy levels across the country to 75 percent by 2015. Currently there are no resources available for students to aid with their learning after school throughout Somaliland, and students often go to the streets rather than complete their homework/projects. We see OLPC Somaliland as an initiative, which will aim to improve both teaching and learning standards in some of the poorest schools in Somaliland. We hope that launching OLPC Somaliland will ameliorate the government’s target to increase literacy and numeracy rates of school-aged children. |
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*'''[[Peter Hewitt - Activity Developer]] ([http://mulawa.net/olpc/journal/ Journal])''' - My aim is to use the game development skills I have developed over the years and my considerable experience as a teacher to create exciting and useful activities. I'm concentrating on using no text at all so my activities are truly international. I would greatly appreciate feedback from anyone making use of my activities. They are all available at [http://activities.sugarlabs.org/en-US/sugar/user/2246 Sugar Labs]. |
*'''[[Peter Hewitt - Activity Developer]] ([http://mulawa.net/olpc/journal/ Journal])''' - My aim is to use the game development skills I have developed over the years and my considerable experience as a teacher to create exciting and useful activities. I'm concentrating on using no text at all so my activities are truly international. I would greatly appreciate feedback from anyone making use of my activities. They are all available at [http://activities.sugarlabs.org/en-US/sugar/user/2246 Sugar Labs]. |
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* <b>[[Projects/Booming Bang]]</b> game released! |
* <b>[[Projects/Booming Bang]]</b> game released! |
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* <b>[[Projects/XO 1.5 Media Effort|XO 1.5 Media Effort]]</b> Helping out with raising media awareness for the upcoming release of the XO 1.5. Showcase capabilities, compare with the XO 1, make everyone interested in jumping aboard, even the non-programmers. |
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* <b>[http://wiki.sugarlabs.org/go/Xoos XO Operating System Special Interest Group]</b> Creating and nurturing a community of contributors within Sugar Labs with knowledge and experience developing for the XO. Raising raise the visibility and importance of the XO within the Sugar community.... without violating upstream/downstream abstraction barriers. |
* <b>[http://wiki.sugarlabs.org/go/Xoos XO Operating System Special Interest Group]</b> Creating and nurturing a community of contributors within Sugar Labs with knowledge and experience developing for the XO. Raising raise the visibility and importance of the XO within the Sugar community.... without violating upstream/downstream abstraction barriers. |
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*<b> Marysville Rotary XO Literacy Project [http://www.clubrunner.ca/Portal/SitePages/SitePage.aspx?cid=275&pid=61314] - Barillas, Guatemala & Marysville, Washington USA </b> - Our project is a multi-part process that will help improve the educational environment and lives of the children around Barillas, Guatemala and within the Marysville Public School System. Studies have shown that early exposure to quality educational computer programs dramatically improve a young child's creative thinking process, thus increasing test scores. Marysville Rotary has been traveling to Guatemala for over 12 years helping to improve the lives of the Mayan children by providing health services, constructing schools and providing books for the villages surrounding Barillas, Guatemala. Our plan is to expand the program with our local High School students writing computer programs in several of the Mayan Spanish dialects, through a Computer Language Programming course. Through this course, we will be providing our local young adults with skills needed in the 21st century, while at the same time creating the useful programming needed to assist the learning of the Mayan students in Guatemala, and increase access to the XO world. In addition, by creating a school XO repair facility, our students will acquire computer and technology skills requested by many corporations in our local geographical area, such as Boeing, Microsoft and Bio-Tech firms. |
*<b> Marysville Rotary XO Literacy Project [http://www.clubrunner.ca/Portal/SitePages/SitePage.aspx?cid=275&pid=61314] - Barillas, Guatemala & Marysville, Washington USA </b> - Our project is a multi-part process that will help improve the educational environment and lives of the children around Barillas, Guatemala and within the Marysville Public School System. Studies have shown that early exposure to quality educational computer programs dramatically improve a young child's creative thinking process, thus increasing test scores. Marysville Rotary has been traveling to Guatemala for over 12 years helping to improve the lives of the Mayan children by providing health services, constructing schools and providing books for the villages surrounding Barillas, Guatemala. Our plan is to expand the program with our local High School students writing computer programs in several of the Mayan Spanish dialects, through a Computer Language Programming course. Through this course, we will be providing our local young adults with skills needed in the 21st century, while at the same time creating the useful programming needed to assist the learning of the Mayan students in Guatemala, and increase access to the XO world. In addition, by creating a school XO repair facility, our students will acquire computer and technology skills requested by many corporations in our local geographical area, such as Boeing, Microsoft and Bio-Tech firms. |
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*<b>[https://sites.google.com/site/developwebactivity/ DevelopWeb-Unleash Web Development]</b>: The domain yet to be explored by children is World Wide Web. This activity is a step towards the effort to help them learn Web development starting from basic HTML to complex web development standards and frameworks. DevelopWeb is a Sugar activity being developed aimed to impart Web Development knowledge to children. Through this children can develop web sites through HTML, JavaScript and other latest web technologies. Children can learn quickly how to develop web pages in a step by step approach through examples provided for each HTML/web component. This activity acts like an IDE for Web development where children can select their technology and develop their website or web application.[http://wiki.sugarlabs.org/go/Features/DevelopWeb FEATURE_PAGE_ON_SUGARLABS] |
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* '''[[Projects/Offline_Lessons|Offline Lessons for Lesotho Deployments]]''' ([http://olpc2010-lesotho.blogspot.com/ blog])- Our goal is to provide a complete collection of offline lessons for XO laptop deployments in Lesotho without internet access. Our deployments in Lesotho are in remote areas that have no internet service, so the vast resources found online are not available to them. We will collect, adapt, and/or develop a full school year’s worth of XO laptop lessons for all grades 1-7, starting with math and English. Some lessons will be provided in both English and Sesotho, the local language. The purpose of these lessons is to supplement Lesotho’s national primary school curriculum and textbooks. They will be designed to help enable students to learn more effectively, foster further exploration and learning, and develop the more advanced cognitive skills not currently acquired under the traditional educational system in Lesotho. Our lessons will be designed primarily to be self-taught by the student or a group of students working together. Using the Learn Activity, students will be able to work through the lessons at their own pace. |
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* [[Projects/NET Bible|NET Bible]] |
* [[Projects/NET Bible|NET Bible]] |
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* [http://hg.notalon.org/saketh/notalon Notalon: Note-Taking Software] [[Image:Gold_star_small.jpg]] |
* [http://hg.notalon.org/saketh/notalon Notalon: Note-Taking Software] [[Image:Gold_star_small.jpg]] |
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* [[Projects/Offline_Lessons|Offline Lessons for Lesotho Deployments]] |
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* [[Projects/Photos|Photos]] |
* [[Projects/Photos|Photos]] |
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* [[Projects/Smile|Smile activity]] |
* [[Projects/Smile|Smile activity]] |
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* [[Projects/Processing_on_the_XO|Processing on the XO]] |
* [[Projects/Processing_on_the_XO|Processing on the XO]] |
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* [http://infernotech.co.cc/index-2/html Prakash Educational Software Package (ESP)] |
* [http://infernotech.co.cc/index-2/html Prakash Educational Software Package (ESP)] |
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* [http://www.ncstatecollege.edu/webpub/dkranch/XO_Educational_Software_Project.html XO Educational Software Project] |
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* [http://xoforall.blogspot.com/ XO for all ] |
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* [http://xoforall.blogspot.com/ XO for All and Green: Desiging Flexible and Sustainable XO applications] |
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* [[Projects/MIMAmusic|MIMAmusic]] |
* [[Projects/MIMAmusic|MIMAmusic]] |
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* [[Projects/OLPC_KAGE|OLPC KAGE]] |
* [[Projects/OLPC_KAGE|OLPC KAGE]] |
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* [http://olpc-maroc.blogspot.com/p/evil-toys-game.html Evil Toys (3D game for mine risk education)] |
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* [[Projects/EvilToys|Evil Toys]] |
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* [[Projects/Typing_Turtle|Typing Turtle]] |
* [[Projects/Typing_Turtle|Typing Turtle]] |
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* [[Projects/lx700video|lx700video]] |
* [[Projects/lx700video|lx700video]] |
Latest revision as of 16:04, 15 May 2020
Starting on an OLPC Project
Contributor Projects provide new and creative ways to enhance the educational experience of the OLPC program. Past projects have included the development of creative activities and software; the creation of content, collections, and resources; the testing and assessment of other ideas; and a wide variety of related work--from the theoretical to the experimental.
There are two ways you can contribute to OLPC projects
- Propose your own idea using Project Proposal Form on Contributors page
- Help a project already in progress with your ideas and skills on Participate page.
For projects requiring XOs, they can either send proposal for the same on Contributors page or can borrow one from XO Laptop Lending Library near them.
Below you can see a list of active projects already underway contributing to the OLPC vision. Click on the name of any linked activity for detailed information about its design and development status. If you are a contributor, please make sure that your project is listed in one of the sections below or on a related page.
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